Cons: you need to rely so much in RNG, not for map generation, upgrades and etc, that giver replayability, but inside gameplay it's realy rough, since green crab hits after dashing and wall boucing and the purple shot girl knockback placement are both umpredictable, that is if you dont get 4+ healers in a wave that heal themselves past your dps.
Pros: I got most fun from testing out new weapons and their golden shrine upgrades which actually changes how they work, that and synergies are the best stuff to have on roguelikes, which differs a lot one run from another. Afar from the rng, enemy scaling seems fairly hard, you can choose to either rush the boss with a good single target build, or do every fight in the map with some aoe and lifesteal, very impossible to do both.
for now, hp regen+max hp, or lifesteal+speed/armor seems the only stats worth to upgrade, anything else isn't good, since power and will are also increased with the weapons upgrade itself, and their strenght scales heavily on the golden thingy, mage touch doesn't seems rewarding for the range risk (tried tank build and got massacrated by arrows+knockback girl), but i had fun, nice game
I really enjoyed this. Losing any HP is really brutal. I'd rather do a new run then use an camp to recover of 1/3 HP instead of a the trade-off. I keep dying after around 8-battles. One time I aimed at myself by accident and I stopped shooting a crab, it cost me my run.
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this is really fun! nice job
nice and hard
thank you for playing, glad to see you're still around
I unlocked the other cat but it doesnt save
if you're on the web version, you have to allow cookies to save
also clearing cache or some webstuff might delete the save
unlocks use the same save system that saves the options so you can use that to test it if u want
those gnome sisters have some bullshit damage btw
Mmmmm 7w7
Cons: you need to rely so much in RNG, not for map generation, upgrades and etc, that giver replayability, but inside gameplay it's realy rough, since green crab hits after dashing and wall boucing and the purple shot girl knockback placement are both umpredictable, that is if you dont get 4+ healers in a wave that heal themselves past your dps.
Pros: I got most fun from testing out new weapons and their golden shrine upgrades which actually changes how they work, that and synergies are the best stuff to have on roguelikes, which differs a lot one run from another. Afar from the rng, enemy scaling seems fairly hard, you can choose to either rush the boss with a good single target build, or do every fight in the map with some aoe and lifesteal, very impossible to do both.
for now, hp regen+max hp, or lifesteal+speed/armor seems the only stats worth to upgrade, anything else isn't good, since power and will are also increased with the weapons upgrade itself, and their strenght scales heavily on the golden thingy, mage touch doesn't seems rewarding for the range risk (tried tank build and got massacrated by arrows+knockback girl), but i had fun, nice game
:D
idk how u found this but thanks for playing it, and try it again if you feel like it, quite a few things have changed
I really enjoyed this. Losing any HP is really brutal. I'd rather do a new run then use an camp to recover of 1/3 HP instead of a the trade-off. I keep dying after around 8-battles. One time I aimed at myself by accident and I stopped shooting a crab, it cost me my run.
oh i had no idea you could target yourself lol, thank u a lot for testing